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Onwards

Mercenaries-3025 — Blogmaster 3025 — Oct 19, 05:36 PM

The last entry on this site was quite a while ago, so here goes: We are back! Actually, we never left. Development is progressing nicely, features are getting implemented, interfaces are taking shape and the whole thing is generally starting to come together. On the official side of things however, we did somewhat less than was promised. Of course, one of the major aspects of this project is to keep you informed about the things that are going on behind the scenes. So let‘s get right back on track.

There were a couple of reasons for the relative silence around here. Firstly, some of us were on vacation for a few weeks – though only to come up with new ideas for Mercenaries 3025, obviously. But don‘t worry. We expect the weather around here to make sure that none of us will leave the house for the next couple of months. You know what that means, don‘t you? Lots of time to sit down with a cup of tea and work on Mercenaries 3025.

Secondly, while some important aspects of the game were implemented, a lot of it is, at this point, not really screenshot material and would look quite unimpressive should we post it here. Take the star map for example. While it is already highly interactive and can provide you with lots of information about planets, routes and your upcoming missions in general, it still needs some visual polish. Once that is done you can expect us to post lots of in-depth information – plus the obvious screenshots.

Winter is coming. So is Mercenaries 3025.


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